Virtual Literacy

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Examples of educational games with LEGO blocks Build and raise
The experiment with the construction of a large rhombus from LEGO blocks
Choosing a desk for Buratino
The experiment with the assembly of a desks from LEGO blocks
Which doggie is more beautiful?
How to make a little dog from LEGO blocks
A hut on chicken legs
How to build a hut on chicken legs from LEGO blocks

The translation was made in the Google Translator service.

Insonation in the Yandex SpeechKit service.

music and sounds, used in this announcement, are kindly provided by website: wav-library.net

Virtual granddad for games with grandkids

  • if your three-year-old child, when playing with LEGO blocks, can only, break down then what parents built, but himself does not build anything;
  • if your four-year-old child when playing with LEGO blocks, can only build what he sees in the picture, but himself invents nothing;

That is a very dangerous symptoms its development! And if urgently, you do not begin to do something, it will lead to very sad results - your child grows up a man not very intelligent and devoid of imagination.

Each day, playing in toys with his little child, parents should teach him something new. Of course, playing in toys, the child learns something and without the help of the parents, but the training goes much slower. In children at the age of up to five years, this will lead to a much slower development of their intellect and creative abilities. «Everything is not from a nutrition, everything is from upbringing!»

Reading this, most parents probably think - "I do not know how to do it." Else half a century ago, this issue did not very bother the parents, since their grandparents knew very well how to do this, having learned it from great-grandmothers and great-grandfathers. For many centuries before, and ambient the world and the toy world of the child were changing very slowly, allowing a person to easily adapt to these changes.

The crisis of the modern urban family, especially intensified in the last three decades, this, first of all, non-participation in the training and education of young children of the older generation of the family, that is, grandmothers and grandfathers.

Young parents (who themselves, are essentially, else children), when they offer the child to play toys, are just trying to distract the him attention from oneself. Grandparents transmit grandson his life experience. They want to teach him something useful.

But to return the grandparents the back to family, and again to entrust them with the education of grandchildren, today is already impossible. All the social achievements of modern society is hampered this.

And nevertheless, possible to return granddad to grandchildren!

Modern computer technologies allow to create a virtual grandfather. For this the experience and wisdom of a real grandfather is placed in the computer. And the virtual grandfather, in the form of a cartoon character, will closely monitor his grandson, to reacting to all his actions, ask him questions, suggest and advise. And thus, to teaches the grandson, when he plays in ordinary toys.

  • Intellect and abilities for scientific activity in a person are formed at the age of up to five years.
  • The child is best learns at the game.

Unto these two the old truths, now been added else one the truth: "in a computer game, everyone achieves success, just one faster, the other slower."

A virtual granddad - this is a cyber assistant for the parents, into which it is easy to turn any modern computer, is important only, so that at it was a very high-quality monitor.


Having created on the basis of the semantic graphemes of subject a virtual hieroglyph, it is easy to see, how need to read it to the child, so that he could quickly understand this image, and then use it in his intellectual activity.

Friends instead neighbors

Virtual slavery of users

Yandex College

Human being knowledgeable

Intelligence quotient

Virtual textbook

Museums of books

Virtual private property

Information usefulness threshold

Stages of Development

Training in virtual literacy

Knowledge sharing systems

The main instrument of cognition

Scribes and programmers

User's desktop

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